Client side
ToggleHud
---@param bool? Toggle the hud on or off (if not provided, it will toggle the hud)
exports["tgg-hud"]:ToggleHud(bool)
IsSeatbeltOn
---@return bool
exports["tgg-hud"]:IsSeatbeltOn()
Progress Bar
StartProgress
local data = {
label = 'Example', -- The label that will be displayed
duration = 5000, -- The duration of the progress bar in milliseconds
canCancel = true, -- If the player can cancel the progress
useWhileDead = false, -- If the player can use the progress bar while dead
animation = { -- The animation that will be played
animDict = 'anim@heists@ornate_bank@hack', -- The animation dictionary
anim = 'hack_loop', -- The animation name
flag = 49, -- The animation flag
scenario = 'PROP_HUMAN_BUM_BIN', -- The scenario that will be played
},
prop = { -- The prop that will be displayed
model = `prop_tgg_computer`, -- The prop model
bone = 60309, -- The bone id
coords = { x = 0.0, y = 0.0, z = 0.0 }, -- The prop attachment offset
rotation = { x = 0.0, y = 0.0, z = 0.0 }, -- The prop attachment rotation
},
controlDisables = { -- The controls that will be disabled
disableMovement = true, -- If the player movement will be disabled
disableCarMovement = true, -- If the player car movement will be disabled
disableMouse = false, -- If the player mouse will be disabled
disableCombat = true, -- If the player combat will be disabled
},
}
local success = exports['tgg-hud']:StartProgress(data)
if success then
print('Success')
else
print('Failed')
end
CancelProgress
exports['tgg-hud']:CancelProgress()
IsProgressActive
---@return boolean
exports['tgg-hud']:IsProgressActive()
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